The Talking Dead is a virtual reality game in which a player tells stories to an audience of approaching zombies.
Skills: game design | 3D modeling | playtesting
Sunbeam is an online service that allows people to make small donations to the victims of a recent natural disaster.
Skills: storyboarding | prototyping | responsive web design
Science Action Club is a professional development provider in the afterschool space. It serves 5,000+ youth and 500+ educators in 15 U.S. states.
Skills: service design | content development | productization
ADAPT-1 is an online learning tool designed for Grades 3-5. It tests and augments students' understanding of animal adaptations.
Skills: web design | curriculum design | feature & microinteraction design
Good Earth is an AR app that empowers people to make eco-friendly consumer decisions at the grocery store.
Skills: secondary research | experience prototyping | user testing
Created a research plan to understand the motivations and behaviors of creative people, both amateurs and professionals; Currently prototyping concept ideas for new products and services at Zazzle.
Launched the Academy’s first online learning program as the design lead of a 5-person team; Led professional development workshops for the customer-facing team; Helped grow the customer base to 1,500+ youth and 500+ educators in 15 states.
Designed IXL’s science product as part of the content team; Drove product updates, such as new grading algorithms and interactives, for IXL Science; Built a product serving 1M+ customers and generating $1.2M+ in revenue in its first year.
Led the mentorship program as the lead of an 8-person team; Recruited new mentors and drove weekly meetings; Provided mentorship and support to 100 undergrads.
Master of Human-Computer Interaction (intended)
Bachelor of Arts, Geology-Biology
Finalist, Student Design Challenge
Interaction Design Association
Recipient, Royce Fellowship
contextual inquiry, surveys, affinity diagrams, scenarios, storyboards, personas, user journeys, wireframes, think alouds, usability testing
Adobe Creative Suite, Balsamiq, Sketch, Dialogflow, Unity, Storyline
po.bhattacharyya at gmail dot com | four oh one eight oh eight 9 seven 2 oh
In fourth grade, I began breeding budgerigars on my terrace. My first AOL name was birdmaniac222.
I traveled to Ireland on an exchange program. Europe was full of lovely ideas. I began to appreciate the role of technology in building a preferred future.
I moved to the United States for college. At Brown University, I discovered a love for the outdoors, and I learned to be comfortable with uncertainty.
I spent a summer leading wildlife safaris in the African bush. Upon my return to the U.S., I wrote a book.
I won the Royce Fellowship for my work in science communication. My animation video "Suddenly Visible" was featured in NYT Science.
After graduation, I moved to the Bay Area with a job in ed tech. I helped build and launch IXL's science product, which now has over one million users.
I joined the California Academy of Sciences as a product design lead. I designed the Academy's first online learning platform and helped expand its educator network to 15 U.S. states.
Last year, I began a masters program in human-computer interaction at Carnegie Mellon.
My team won the second prize in the Student Design Challenge at IxDA 2018. Check out our concept video here.